
It'd just be a 3D platformer that happens to feature the character of Tomba.
Tomba ps1 ign review free#
If the game were free roaming, it would not be Tomba. One of the charms of Tomba is that it captures the classic gameplay of 16-bit titles, and throws it into the modern day of 32/64/128-bit gaming.
Tomba ps1 ign review full#
Some may feel that full 3D movement throughout the game would have made the game even better. A couple areas enable you to explore it in a top-down view where you are able to run around freely. Speaking of true 3D movement, there is some of that in the game.

While it isn't true 3D movement all the time, it still gives a much better sense of depth than the fist game did. Later in the game there will be areas where layers upon layers of backgrounds can be explored. The arrow tells when you can access a deeper part of the background. When you have the opportunity to move into 3D, floating arrows will appear above Tomba's head. Tomba! 2 provides a curious blend of 2D/3D movement and perspective that isn't quite Super Mario 64, nor is it strictly 2D. While you could move into the background in the first game, it is even a larger part of the gameplay this time around. Sure, Whoopee Camp could have taken the "Tomb Raider" way out and just made a new version of the first game with new levels, but instead a whole new game was created from the ground up.įirst, the game has a full polygonal environment with polygonal characters where the original had 2D characters on top of a 3D environment. This game is exactly how you would want to see a sequel done. Gameplay Tomba! 2 takes everything that was great about the first game, makes it better, and then throws in even more new features. And yes, he still has an unhealthy attraction to pigs. in a sequel that improves upon the original in almost every way. In a time where the PlayStation is plagued by yearly rehashes, Whoopee Camp has brought back everyone's favorite.
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There also were small hints of Zelda (or Super Metroid/Castlevania Symphony of the Night) influences, as many areas which couldn't be opened initially were available after performing certain tasks. The core gameplay was objective-based where you would find a problem, then you would have to locate the correct items (or do something similar) to complete it. Tomba! took elements from all sorts of games, but still remained original.
